
Microsoft recently released a playable, browser-based demo of the iconic video game Quake II. This demonstration showcases the capabilities of Microsoft’s Copilot AI platform, which powers its Muse AI models designed for gaming. While it offers a unique experience, Microsoft acknowledges that the tech is still in its early stages, and the demo is not quite equivalent to playing a fully developed game.
A New AI-Driven Gaming Experience
The demo allows players to navigate a single level of Quake II using only a keyboard, but there’s a catch: you can only play for a few minutes before hitting a time limit. Microsoft’s researchers explained that the Muse AI model enables users to interact directly with the simulation, making it possible to experience the game world by controlling character movements, camera angles, and even interacting with objects like barrels. However, the experience isn’t without its limitations. The AI struggles with aspects such as object permanence, which can cause things to disappear or reappear when the player’s view shifts.
Limitations and Mixed Reactions
While the demo offers a glimpse into the future of AI-powered gaming, it isn’t without its shortcomings. The enemies appear blurry, health and damage counters are unreliable, and the AI often forgets things that are out of sight for even a short time. These limitations might sound frustrating, but they can also introduce amusing moments, such as being able to “spawn” enemies by briefly looking away or teleporting across the map by shifting your gaze.
Not everyone is impressed by this approach. Game designer Austin Walker criticized the demo, emphasizing that the unpredictability and unique edge cases in games like Quake are essential elements that AI models are currently unable to replicate. He argued that Microsoft’s approach misses the point of what makes games engaging — the internal mechanics that create surprising and varied gameplay experiences.
In conclusion, while Microsoft’s Quake II demo shows promise, it still has a long way to go before it can fully replicate the magic of classic video games. The project is a step forward, but the limitations are clear, making it a demonstration rather than a finished product.